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Taiwanese mahjong · tai pattern

門風

ménfēng · seat wind

1台A pung or kong of your own seat wind: 1 tai. The dice decide seat winds: the player whose wall is opened is 東家 (East), who is not always the dealer.
Example
pung南S南S南S
一萬1二萬2三萬3四萬4五萬5六萬656992347

South wins on West's discard, East round, East deals.

Seat wind 門風 1 tai

In one line1 tai by default. Other values: ZSY (宅神爺) listed, no value.

Conditions

  • 東家 is East; South, West and North follow counterclockwise.
  • When the round and seat winds match, both lines score.

Each source's value

1 台Default · Gamesofa (神來也), IGS (明星3缺1), MJOnline (戲谷), Mahjong Masters, zh Wikibooks
listed, no valueZSY (宅神爺)

With other lines

Replaced by: with these lines, 門風 is not counted:

The example, settled

Who pays what (base 100, 20 per tai)

  • Westbase 100 + 1 tai × 20−120
  • South collects+120

Dealer and streak tai are added only to payments the dealer is part of. Open this hand in the calculator →

Common questions

門風: how many tai, and more

How many tai is 門風 (seat wind)?
1 tai by default. Other values: ZSY (宅神爺) listed, no value.
What does 門風 not stack with?
大四喜, 見風見台 replace it.
How do I check whether my hand scores 門風?
Tap the hand into the tai calculator and it lists every line. Open this page's example in the calculator.