Taiwanese mahjong · tai pattern
門風
ménfēng · seat wind
1台A pung or kong of your own seat wind: 1 tai. The dice decide seat winds: the player whose wall is opened is 東家 (East), who is not always the dealer.
pung南 S 南 S
South wins on West's discard, East round, East deals.
Seat wind 門風 1 tai
In one line1 tai by default. Other values: ZSY (宅神爺) listed, no value.
Conditions
- 東家 is East; South, West and North follow counterclockwise.
- When the round and seat winds match, both lines score.
Each source's value
1 台Default · Gamesofa (神來也), IGS (明星3缺1), MJOnline (戲谷), Mahjong Masters, zh Wikibooks
listed, no valueZSY (宅神爺)
The example, settled
Who pays what (base 100, 20 per tai)
- Westbase 100 + 1 tai × 20−120
- South collects+120
Dealer and streak tai are added only to payments the dealer is part of. Open this hand in the calculator →
Common questions
門風: how many tai, and more
How many tai is 門風 (seat wind)?
1 tai by default. Other values: ZSY (宅神爺) listed, no value.
What does 門風 not stack with?
大四喜, 見風見台 replace it.
How do I check whether my hand scores 門風?
Tap the hand into the tai calculator and it lists every line. Open this page's example in the calculator.